Offcuts: Fixing Modern Warfare 3

19 Jan

The sequel!

1) Make Akimbo Go To It’s Room And Think About What It’s Done

Most games of multiplayer MW3 are blisteringly fast. The excitement therefore comes in the fraction of a second it takes for you to meet an enemy, level your gun before they do, and be the first make an accurate hit. It’s an almost inconceivably brief period of interaction, but there are so many instances of this during one game that it isn’t really a problem.

All akimbo loadouts successfully remove this. Instead, their user simply strolls around, looking in the vague direction of any foe and liquefying them with a wall of hipfire spray before they can even bring up their sights. This isn’t tense, fair or fun for the victim, and – having tried this tactic myself in a couple of games – doesn’t provide any real satisfaction for the culprit.

It seems to me like, just maybe, secondary weapons should be used as secondary weapons? Making akimbo guns far less accurate than their two-handed default equivalent – even with Steady Aim – would encourage slower but more rewarding playstyles, without sacrificing their role as close-range backup for snipers.

2) Seriously, Why Are Flares Still Automatic?

The general de-emphasis of offensive killstreaks in favour of team-friendly Support pointstreaks is a huge leap in the right direction, but mighty Osprey choppers and AC-130 gunships still act undeservedly unassailable. When the best players are given even more opportunities to remotely blow up the losing team, is it really so much to ask to have them take their finger off the trigger for one second to deploy their defensive flares manually?

3) Even The Odds: Give Out Free Unlocks

One of the reasons I abandoned Battlefield 3 was that I was sick of getting killed by people with objectively superior weapon attachments to what I’d unlocked so far. Thanks to smaller maps, higher damage and lower recoil, this isn’t so much of an issue in MW3 – someone with an ACOG scope doesn’t necessarily have an absolute advantage over iron sights peasants (as in BF3). Still, the new Proficiencies (perks for weapons rather than people – lower recoil, better bullet penetration etc.) don’t start unlocking until several levels in, and new ones appear only infrequently after that.

It would be great if freshly-unlocked weapons came with all the Proficiency options included. There are still incentives to level up in attachments and camos, but newer players start out on a slightly more level playing field – and are free to experiment with different setups before they settle into a complete loadout.

 

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