“The former is confusing a game’s component parts with what the whole achieves. The latter is just giving up.”

28 May

With this post about what makes games good, PC Gamer scribe Tom Francis has basically unlocked every achievement in Games Criticism.

It’s not specifically a riposte to the smug, beard-stroking school of thought that teaches only how to scoff at the use of numerical scores, but it’s an effortlessly convincing argument for a whole new set of judging criteria. The bit on ‘Feel’ – a facet of games that I frequently like to touch upon in my own forays in games writing – articulates what I usually mean far better than anything I could have said. Well played, Mr. Francis.


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